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They finally did it and we survived it: the greatest nuclear war. In the ruin of humanity, our tools of destruction lie in wait for their next master. As survivors flock to your settlement, they turn their hearts to you to create a future secure from savages. Choose your allies carefully and hold your plans close. Maintain dialogue between other leaders, trade resources, plan coordinated attacks, and promise aid or revenge. It has become clear that only you and your newly formed Security Council can secure this world by suppressing your opponents' ambitions.

What is Security Council? It is a modular board game utilizing hex tiles, colorful cubes, and cards. Security Council is a casual war game that will sate your appetite for strategic war but be accessible to non-war gamers. Mechanics are simple to understand and fun to discuss.

  • Simple Only 1 unit type, 3 resource types, and a short 8 page manual full of illustrations!
  • Intuitive Any kind of player can pick up and play quickly, is naturaly modular, rated engaging across a variety of ages, genders, board game enthusiasts and casuals!
  • Affordable No necessary miniatures expansions and it includes 312 pieces!
  • Light Weight Sets up in minutes, scales from 1 to 3 hours, and combat system is lighting quick!

Kickstarted Because of Great People! Security Council successfully funded on Kickstarter in December 2015. A lot of pictures and videos feature the late beta artwork and materials, namely an abstract art design and card-like tiles. The latest version for sale here is 1.0 which includes lore-friendly artwork and chipboard game tiles.

A Game for the Nuclear Family! Traditional war games scare away casual gamers. Instead, Security Council presents a diplomacy mechanic that is engaging enough for veteran players & approachable unit mechanics for casuals. Security Council is modular, scalable, quick to setup, intuitive mechanics, self explanatory cards and graphics, and it breeds discussion and post game memories!

Diplomacy Mechanics! Discuss diplomacy during every turn, trading resources and diplomatic power cards. Call votes to use diplomatic powers that can cease war after a strategic deal or to trap your enemies with a bomb overhead. Flood the field with a surplus of arms and weaken others by embargoing their collected resources.

Unit and Nuclear Mechanics! Capture territory using cubes representing units. Create more units by building factories. Build factories by collecting oil. Fire at enemies with die rolls. Combat is quick with a die, one roll determining how many units your enemy loses and then roll again to determine how many you lose. Fire nuclear missiles anywhere on the board but be wary because they destroy the target tile and every adjacent tile!


Game Info
MSRP: $59.99USD (contact us for bulk discounts)
Players: 2 - 6
Play Time: 1 - 3 Hours
Designed by Daniel Chou. Artwork by Brandon Borgman. Colors by Cassandra Sychta & Brandon Borgman. Copy editing by Marci Chou
Instructional Video Cinematography by Ryan Kamischke & Daniel Chou
Security Council © 2017 CHOU! Games. All rights reserved.

"The creators of Security Council focused on making a war game that even the most casual players can pick up and play and to that effect it is successful. The game gives players a casual experience in the realm of war games and territory control without the burden of a lot of decisions and rules. Oh and nuking your friends is a LOT of fun."
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"Fans of risk will enjoy the experience with Security Council as it promises strategy, balance, and total annihilation... I do have to commend Daniel Chou on developing a tactical modular board game. It has balanced mechanics and flows from beginning to end with no hiccups."
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Just Got Played
"The very idea that you can launch a nuclear weapon from the far side of the board over to the other side to be able to wipe out seven hexes full of troops, I really love that idea!"
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"I liked that there is the diplomacy aspect but it's still competitive in nature. There's only one winner but like you can set up the board dynamically, it changes every time."
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Eternal Thank You
Below are all of our early adopters who helped us launch this game before and during our Kickstarter.

Robert L Vaughn Alex Fiks
Bryan Behl Lauren Brinker
Monty L Mondeau Derrick Engel
Tyler Hulsey Richard Hensman
Nathan Brinker Wallace Reiser
Hailey Hernandez Matthew Iberg
Allie Wicklund Jason Dettman
Ryan Kamischke David Ballard
Robert L Vaughn Justin Feehan
Bryan Behl Tyler George
Monty L Mondeau Chris Ploof
Tyler Hulsey Nathaniel Hazelton
Emma Mentley Shane Leining
David Miller Ash Summers
Dylan Carpenter Nicholas Sander
Nathan Brinker Hailey Hernandez


2013 - Concept, form, and play testing  
Concept Game (April 19, 2013) Early Alpha (April 24, 2013)
Concept Game (April 19, 2013) Early Alpha (April 24, 2013)
Late Alpha (May 9, 2013) Beta Gameplay (Fall 2013)
Late Alpha (May 9, 2013) Beta Gameplay (Fall 2013)
Mid Beta (September 6, 2013)  
Early Beta (September 6, 2013)  
2014 - Play testing  
First Edition: Tiny Scalable 2 Person Game (February 8, 2014) Beta Gameplay (Fall 2013)
Mid Beta: 2 Person Test (February 8, 2014) Late Beta: Four Player Game (February 09, 2014)
Concept Game (April 19, 2013)  
Late Beta: Promotional Photo (February 15, 2014)  
2015 - Playtesting and lead up to Kickstarter  
Concept Art for Kickstarter (September 13, 2015) Proposed New Tile Designs (December 22, 2015)
2016 - Post Kickstarter  
Art Post Kickstarter (February 16, 2016) Art Post Kickstarter (April 18, 2016)
Art Post Kickstarter (May 23, 2016) Art Post Kickstarter (November 22, 2016)
Concept Box Art (January 29, 2017) Additional Art Post Kickstarter (April 23, 2017)
Early Concept for New Logo (April 24, 2017) Final Box Art (July 31, 2017)